I architect engine features and gameplay mechanics, building up powerful systems so that designers have the flexibility to create content.
I develop content creation and software development tools, improving iteration times to make other developers more productive.
I author graphics and audio assets, both to supplement work by other artists and to facilitate rapid prototyping within smaller teams.
I organize and administrate asset repositories using modern version control solutions such as git, and train others to use them effectively.
I design and operate custom websites and game servers, from authoritative game logic backend servers to modern HTML5 frontend applications.
I publish and playtest projects across all major platforms, including Windows, Mac OS X, Android, iOS, and both desktop and mobile web browsers.