I create art assets for game projects using industry-standard artwork creation software, such as Autodesk Maya for creating 3D geometry, Adobe Photoshop for UI and FX maps, the Substance suite for producing modern Physically-Based materials, and Marmoset Toolbag for producing high-quality 3D renders. The following projects demonstrate my proficiency with these tools. Many of these assets can also be viewed on my ArtStation account.
A modular game-ready sci-fi environment created using two 2048x2048 atlas textures and low-poly geometry. Modeled in Maya, textured in Substance Designer, and rendered in realtime in Unity.
A game-ready fantasy town environment. Modeled in Maya, textured in Substance Designer, and rendered in realtime in Unity.
Game-ready fantasy sword and shield. Modeled in Maya, textured in Substance Painter, and rendered in Marmoset Toolbag.
Game-ready materials created in Substance Designer and rendered in Marmoset Toolbag.